Wrapped sculpting zbrush png

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It is a great idea to match both poses to easily transfer color details and surface details between the scan and the production model.įor both situations, modeling or texturing, this is a workflow that usually involves Wrap3 or other proprietary tools for Maya. Commonly, a texture artist gets a digital double production model in t-pose or a similar pose that doesn’t necessary match the scan pose.

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This workflow can be used during modeling the digital double and also while texturing it. This technique will allow you to easily wrap a generic human to any actor’s scan to create digital doubles. Not saying that I can fully replace Wrap3 but for some common and easy tasks, like wrapping generic humans to scans for both modelling and texturing, I can definitely use Houdini now instead of Wrap 3. For a little while I have been using Houdini topo transfer tools instead of Wrap 3.

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